Video Game Violence - What Do You Think About It?

Ever since video game designers were able to put redgusher of red upon their demise.Whenever some
pixels on their imaginary characters that had recentlyyoung person somewhere commits a violent crime
deceased, there have been people crusading againstthese days it seems to get blamed on a video game,
their subversive ways. The outrage at video gamesfrom "Duke Nukem" and "Quake" being accused for
seems to be cyclic, fading very briefly beforethe Columbine High massacre, to a more recent
exploding into the public eye once more with renewedincident involving a group of minors attributing their
frenzy. The controversy seems to have sparked upviolent actions to the "Mortal Kombat" video games.
again in recent times, with numerous crimes beingWithout any solid evidence either way it's hard to say
blamed on the corruptive influence of video games.whether or not video game violence actually has much
There have also been various "controversies"of an influence on players. To really be sure you'd
surrounding recent video games and their content inprobably have to have a control group of isolated
the areas of both violence and sexuality.The firstchildren that have never seen a violent movie or
game to receive widespread criticism and mediaplayed a bloodthirsty video game. History does
attention was the martial art fighting game "Mortalhowever show that brutal crimes were committed
Kombat". This game included large spurts of bloodlong before video games or even movies came into
emitted from attacks and also "Fatalities" that could beexistence.Children are quite easily influenced by
performed on stunned opponents after their defeat.something that they're excited about and I've seen this
These Fatalities were gruesome animation sequenceshappen a lot. Playing a wrestling video game with a
showing the victorious player killing their defeatedgroup of eight year olds often leads to the eight year
opponent in a vast variety of ways. Gamers revelledolds screaming raucously and trying to pin each other
in this new experience and the controversydown on the ground. Pre-teens will often punch and
surrounding the violence caused mass hype thatkick their way out of a cinema in terrible combat
informed the less informed gamers that the game wasstances after having viewed a martial arts movie. The
out there. Consequently gamers played the new gamecurrent content rating system in place is not geared
just to find out what all the talk was about, therebytowards consumer restriction; it is largely aimed at
greatly increasing revenue.One of the largest sparkssimply informing the public about what they are going
of controversy has been the recent "Hot Coffee"to experience. Legal restrictions are not actually put in
modification for "Grand Theft Auto: San Andreasplace until the higher, more severe ratings like in x-rated
(GTA:SA)". This involved unlocking a sexually orientedfilms. Parents, guardians, and society in general need to
mini-game that had been removed from the gamestart taking an interest in who is viewing certain types
before release, although evidently not from the sourceof content. Instead of complaining about the
code. The creators of the game, Rockstarentertainment a child is enjoying, the parent could be
Entertainment, obviously realised that this particular partthere at the beginning looking at the rating that is
of the game was not appropriate for the video gamingprinted clearly on the packaging of all entertainment. A
public and removed access to it. An enterprising fan ofsimple "I don't think that's suitable, how about this
the game found out and modified the original code togame? It has a lizard!" distracts the child a surprising
give access to the content once again. Lawsuits werenumber of times. In my experience, children genuinely
brought against Rockstar for including such content injust want people to take an interest in what they're
their game, although the validity of the lawsuit has tointerested in, not just murmuring indistinctly, "Yes dear,
be questioned. If the game is simply purchased andthat's nice." as the child installs the newest violent
played as intended by the developers, this admittedlygame.What about the children that are playing the
tasteless and inappropriate mini game would never begames in the restricted ratings categories? The only
encountered. It is not until the user-made modification isway that they can even get the game into their
downloaded and installed that the player is able topossession is if a parent (or someone of legal age)
access the content.Regardless of who's to blame,purchases the game for the child, or if the store
"GTA: SA" was re-rated in America and banned fromdisregards the rating guidelines in place and sells it to
sale in Australia. Oddly enough the gratuitous andthem regardless. Either way the fact that a game's
encouraged violence in the game went largelycontent has fallen into a minor's hands is not the fault
unnoticed in the wake of the "scandalous" sex scenesof the game developer.I'm not out to defend the
involving clothed, cartoonesque people.When examinedintegrity of artistic vision presented in video games as
objectively almost all games contain a certain amountmany other gamers are. Frankly there seems to me to
of violent content. The kid-friendly bright and colourfulbe little artistic integrity in rendering blood that is ever
"Mario" games by Nintendo feature a charactermore liquid in appearance. I do however enjoy playing
stomping on animated creature's heads. In fact thesome games that are quite violent in nature and in
majority of games, even children's games, involve themany cases the violent nature of the game increases
protagonist crusading against an enemy horde ofmy enjoyment. Video games are escapism, there's
some sort and generally "disposing" of them in some(arguably) no point in playing a video game that
manner, whether it be striking them with a weapon orsimulates something you can just walk outside and do
body part (feet, hands, possibly a tail depending on the(and yet sports games somehow consistently sell in
nature of the character). The only real stand outlarge numbers... curious...). Interestingly I have never yet
difference is that in a children's game the 'bad'felt the overwhelming desire to break down into a
characters will generally bounce backwards in a cutekung fu stance and commit murder. Perhaps more
manner and explode with a humorous puff sound (orimportant than simply banning questionable content in
simply disappear) whereas in a game orientedvideo games would be studying why this content is so
towards older mature players, the characters areappealing to today's society?
more likely to be (somewhat) realistic, spraying a