| Ever since video game designers were able
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| | young person somewhere commits a violent
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| to put red pixels on their imaginary
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| | crime these days it seems to get blamed
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| characters that had recently deceased,
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| | on a video game, from "Duke Nukem" and
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| there have been people crusading against
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| | "Quake" being accused for the Columbine
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| their subversive ways. The outrage at
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| | High massacre, to a more recent incident
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| video games seems to be cyclic, fading
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| | involving a group of minors attributing
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| very briefly before exploding into the
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| | their violent actions to the "Mortal
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| public eye once more with renewed frenzy.
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| | Kombat" video games. Without any solid
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| The controversy seems to have sparked up
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| | evidence either way it's hard to say
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| again in recent times, with numerous
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| | whether or not video game violence
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| crimes being blamed on the corruptive
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| | actually has much of an influence on
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| influence of video games. There have also
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| | players. To really be sure you'd probably
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| been various "controversies" surrounding
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| | have to have a control group of isolated
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| recent video games and their content in
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| | children that have never seen a violent
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| the areas of both violence and
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| | movie or played a bloodthirsty video
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| sexuality.The first game to receive
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| | game. History does however show that
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| widespread criticism and media attention
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| | brutal crimes were committed long before
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| was the martial art fighting game "Mortal
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| | video games or even movies came into
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| Kombat". This game included large spurts
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| | existence.Children are quite easily
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| of blood emitted from attacks and also
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| | influenced by something that they're
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| "Fatalities" that could be performed on
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| | excited about and I've seen this happen a
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| stunned opponents after their defeat.
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| | lot. Playing a wrestling video game with
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| These Fatalities were gruesome animation
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| | a group of eight year olds often leads to
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| sequences showing the victorious player
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| | the eight year olds screaming raucously
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| killing their defeated opponent in a vast
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| | and trying to pin each other down on the
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| variety of ways. Gamers revelled in this
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| | ground. Pre-teens will often punch and
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| new experience and the controversy
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| | kick their way out of a cinema in
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| surrounding the violence caused mass hype
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| | terrible combat stances after having
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| that informed the less informed gamers
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| | viewed a martial arts movie. The current
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| that the game was out there. Consequently
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| | content rating system in place is not
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| gamers played the new game just to find
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| | geared towards consumer restriction; it
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| out what all the talk was about, thereby
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| | is largely aimed at simply informing the
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| greatly increasing revenue.One of the
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| | public about what they are going to
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| largest sparks of controversy has been
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| | experience. Legal restrictions are not
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| the recent "Hot Coffee" modification for
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| | actually put in place until the higher,
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| "Grand Theft Auto: San Andreas (GTA:SA)".
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| | more severe ratings like in x-rated
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| This involved unlocking a sexually
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| | films. Parents, guardians, and society in
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| oriented mini-game that had been removed
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| | general need to start taking an interest
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| from the game before release, although
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| | in who is viewing certain types of
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| evidently not from the source code. The
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| | content. Instead of complaining about the
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| creators of the game, Rockstar
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| | entertainment a child is enjoying, the
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| Entertainment, obviously realised that
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| | parent could be there at the beginning
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| this particular part of the game was not
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| | looking at the rating that is printed
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| appropriate for the video gaming public
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| | clearly on the packaging of all
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| and removed access to it. An enterprising
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| | entertainment. A simple "I don't think
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| fan of the game found out and modified
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| | that's suitable, how about this game? It
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| the original code to give access to the
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| | has a lizard!" distracts the child a
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| content once again. Lawsuits were brought
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| | surprising number of times. In my
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| against Rockstar for including such
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| | experience, children genuinely just want
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| content in their game, although the
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| | people to take an interest in what
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| validity of the lawsuit has to be
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| | they're interested in, not just murmuring
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| questioned. If the game is simply
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| | indistinctly, "Yes dear, that's nice." as
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| purchased and played as intended by the
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| | the child installs the newest violent
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| developers, this admittedly tasteless and
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| | game.What about the children that are
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| inappropriate mini game would never be
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| | playing the games in the restricted
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| encountered. It is not until the
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| | ratings categories? The only way that
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| user-made modification is downloaded and
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| | they can even get the game into their
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| installed that the player is able to
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| | possession is if a parent (or someone of
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| access the content.Regardless of who's to
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| | legal age) purchases the game for the
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| blame, "GTA: SA" was re-rated in America
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| | child, or if the store disregards the
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| and banned from sale in Australia. Oddly
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| | rating guidelines in place and sells it
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| enough the gratuitous and encouraged
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| | to them regardless. Either way the fact
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| violence in the game went largely
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| | that a game's content has fallen into a
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| unnoticed in the wake of the "scandalous"
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| | minor's hands is not the fault of the
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| sex scenes involving clothed,
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| | game developer.I'm not out to defend the
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| cartoonesque people.When examined
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| | integrity of artistic vision presented in
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| objectively almost all games contain a
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| | video games as many other gamers are.
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| certain amount of violent content. The
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| | Frankly there seems to me to be little
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| kid-friendly bright and colourful "Mario"
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| | artistic integrity in rendering blood
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| games by Nintendo feature a character
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| | that is ever more liquid in appearance. I
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| stomping on animated creature's heads. In
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| | do however enjoy playing some games that
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| fact the majority of games, even
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| | are quite violent in nature and in many
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| children's games, involve the protagonist
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| | cases the violent nature of the game
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| crusading against an enemy horde of some
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| | increases my enjoyment. Video games are
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| sort and generally "disposing" of them in
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| | escapism, there's (arguably) no point in
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| some manner, whether it be striking them
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| | playing a video game that simulates
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| with a weapon or body part (feet, hands,
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| | something you can just walk outside and
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| possibly a tail depending on the nature
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| | do (and yet sports games somehow
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| of the character). The only real stand
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| | consistently sell in large numbers...
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| out difference is that in a children's
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| | curious...). Interestingly I have never
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| game the 'bad' characters will generally
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| | yet felt the overwhelming desire to break
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| bounce backwards in a cute manner and
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| | down into a kung fu stance and commit
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| explode with a humorous puff sound (or
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| | murder. Perhaps more important than
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| simply disappear) whereas in a game
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| | simply banning questionable content in
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| oriented towards older mature players,
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| | video games would be studying why this
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| the characters are more likely to be
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| | content is so appealing to today's
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| (somewhat) realistic, spraying a gusher
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| | society?
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| of red upon their demise.Whenever some
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|