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Video Game Violence - What Do You Think About It?

Ever since video game designers were able tospraying a gusher of red upon their
put red pixels on their imaginary charactersdemise.Whenever some young person somewhere
that had recently deceased, there have beencommits a violent crime these days it seems
people crusading against their subversiveto get blamed on a video game, from "Duke
ways. The outrage at video games seems to beNukem" and "Quake" being accused for the
cyclic, fading very briefly before explodingColumbine High massacre, to a more recent
into the public eye once more with renewedincident involving a group of minors
frenzy. The controversy seems to have sparkedattributing their violent actions to the
up again in recent times, with numerous"Mortal Kombat" video games. Without any
crimes being blamed on the corruptivesolid evidence either way it's hard to say
influence of video games. There have alsowhether or not video game violence actually
been various "controversies" surroundinghas much of an influence on players. To
recent video games and their content in thereally be sure you'd probably have to have a
areas of both violence and sexuality.Thecontrol group of isolated children that have
first game to receive widespread criticismnever seen a violent movie or played a
and media attention was the martial artbloodthirsty video game. History does however
fighting game "Mortal Kombat". This gameshow that brutal crimes were committed long
included large spurts of blood emitted frombefore video games or even movies came into
attacks and also "Fatalities" that could beexistence.Children are quite easily
performed on stunned opponents after theirinfluenced by something that they're excited
defeat. These Fatalities were gruesomeabout and I've seen this happen a lot.
animation sequences showing the victoriousPlaying a wrestling video game with a group
player killing their defeated opponent in aof eight year olds often leads to the eight
vast variety of ways. Gamers revelled in thisyear olds screaming raucously and trying to
new experience and the controversypin each other down on the ground. Pre-teens
surrounding the violence caused mass hypewill often punch and kick their way out of a
that informed the less informed gamers thatcinema in terrible combat stances after
the game was out there. Consequently gamershaving viewed a martial arts movie. The
played the new game just to find out what allcurrent content rating system in place is not
the talk was about, thereby greatlygeared towards consumer restriction; it is
increasing revenue.One of the largest sparkslargely aimed at simply informing the public
of controversy has been the recent "Hotabout what they are going to experience.
Coffee" modification for "Grand Theft Auto:Legal restrictions are not actually put in
San Andreas (GTA:SA)". This involvedplace until the higher, more severe ratings
unlocking a sexually oriented mini-game thatlike in x-rated films. Parents, guardians,
had been removed from the game beforeand society in general need to start taking
release, although evidently not from thean interest in who is viewing certain types
source code. The creators of the game,of content. Instead of complaining about the
Rockstar Entertainment, obviously realisedentertainment a child is enjoying, the parent
that this particular part of the game was notcould be there at the beginning looking at
appropriate for the video gaming public andthe rating that is printed clearly on the
removed access to it. An enterprising fan ofpackaging of all entertainment. A simple "I
the game found out and modified the originaldon't think that's suitable, how about this
code to give access to the content oncegame? It has a lizard!" distracts the child a
again. Lawsuits were brought against Rockstarsurprising number of times. In my experience,
for including such content in their game,children genuinely just want people to take
although the validity of the lawsuit has toan interest in what they're interested in,
be questioned. If the game is simplynot just murmuring indistinctly, "Yes dear,
purchased and played as intended by thethat's nice." as the child installs the
developers, this admittedly tasteless andnewest violent game.What about the children
inappropriate mini game would never bethat are playing the games in the restricted
encountered. It is not until the user-maderatings categories? The only way that they
modification is downloaded and installed thatcan even get the game into their possession
the player is able to access theis if a parent (or someone of legal age)
content.Regardless of who's to blame, "GTA:purchases the game for the child, or if the
SA" was re-rated in America and banned fromstore disregards the rating guidelines in
sale in Australia. Oddly enough theplace and sells it to them regardless. Either
gratuitous and encouraged violence in theway the fact that a game's content has fallen
game went largely unnoticed in the wake ofinto a minor's hands is not the fault of the
the "scandalous" sex scenes involvinggame developer.I'm not out to defend the
clothed, cartoonesque people.When examinedintegrity of artistic vision presented in
objectively almost all games contain avideo games as many other gamers are. Frankly
certain amount of violent content. Thethere seems to me to be little artistic
kid-friendly bright and colourful "Mario"integrity in rendering blood that is ever
games by Nintendo feature a charactermore liquid in appearance. I do however enjoy
stomping on animated creature's heads. Inplaying some games that are quite violent in
fact the majority of games, even children'snature and in many cases the violent nature
games, involve the protagonist crusadingof the game increases my enjoyment. Video
against an enemy horde of some sort andgames are escapism, there's (arguably) no
generally "disposing" of them in some manner,point in playing a video game that simulates
whether it be striking them with a weapon orsomething you can just walk outside and do
body part (feet, hands, possibly a tail(and yet sports games somehow consistently
depending on the nature of the character).sell in large numbers... curious...).
The only real stand out difference is that inInterestingly I have never yet felt the
a children's game the 'bad' characters willoverwhelming desire to break down into a kung
generally bounce backwards in a cute mannerfu stance and commit murder. Perhaps more
and explode with a humorous puff sound (orimportant than simply banning questionable
simply disappear) whereas in a game orientedcontent in video games would be studying why
towards older mature players, the charactersthis content is so appealing to today's
are more likely to be (somewhat) realistic,society?



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